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Robin S. Firedrake

Onlive

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Anyone remember the Infinium Phantom? Me neither. It was pretty much the same sort of thing, though it did client-side game rendering and the like instead of server-side processing. It was never released.

I could see the appeal of something like this, but there's several problems with it, first being bandwidth. It's streaming video and sending controls in real time; my connection would never cut it. Another thing is that everything's being rendered server-side, so if the servers get overloaded, FPS will most likely suffer.

I tried to use the free StreamMyGame service to stream Fallout 3 from my PC to my netbook on our local network. I had game-crippling lag, even though it was on a LOCAL , fully dedicated network, which should in theory have little to no lag issues. So unless this company can figure out those sorts of issues, I don't see it catching on.

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Guest Wolfin

My expectation would be such a device would need to cache the current room locally, there is no way full video could be streamed in real time without bad lag using any current network convention.

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