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Kail

Kail's Music Gallery.

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I went through what you've got and commented on each of them. Note I don't know any of the [musical] references you referred to, so to me it's all 100% new music (exception: in Dramatic Scene).

 

Mock Rockman: Very interesting. Seemed like it was missing something, or like it would do well accompanying a segment in a movie. Sounded good, though.

 

Mochizuki Serenade: Peaceful, with hints of "events"/"action". Enjoyable.

 

Dramatic Scene: The beginning sounds familiar... it also sounds stressed (as in, tense music/emotions) :P Ended abruptly, sounded like it could use a continuation/segment.

 

The Prelude: Nice and light, but the sounds that start almost mid-way through get a bit annoying in how they fade in from nothing every time. On the other hand, neat effects :) Like Dramatic Scene, sounds like you end it randomly (as in, there should be a "finale" of the sounds).

 

Paradise of the Future: Beautiful! Sounds like an awesome piece of music to work/play to. Has beautiful sounds with a sense of a mission, small amounts of tension, and a good ending. It sounds like you could continue it for another minute, using the current ending as a "low point" in action/tensity, then escalating into something big again before finishing similar to how you have it now. Overall, enjoyed it very much :)

 

Battle of the Unsung - Unsung Darkness Remix: Very "action-packed", it contains the "changing action" I'm trying to describe in Paradise of the Future. Although it's not my favourite (in the sense of 'not my flavour', not that it's 'not a good song'), it shows the good quality elements I think the previous ones I've commented on so far are lacking.

 

Battle of the Unsung (2) - Very nice addition at around 20 seconds in. I like how you've got varying loudness at different times. Great beat to it! Not too bad of an ending. Also, although it may be because I've just listening to 2 variants of the same song, it sounds like you need more variance in the main tune (I have no idea how to describe it, but it has a few different notes -- long-medium, long-low, 2 higher (short-long), same long-low, 3 more in escalating pitch that are higher than all the others and all shorter, followed by 2 in the same pitch range in continual pitch-decline... if that helps any :D) It just sounds like that is repeated to death, even though the entire thing might be shifted in pitch. Especially near the ending, it'd be good to have a significant variation.

 

FL - Dissonance (OR) - I like the extra beats 45 seconds in. Very good, I could definitely listen to that multiple times. However, the ending is weak, just trailing off... like an unfinished sentence.

 

FL - Quest Battle (no intro) - Wow :exclamation: Very intense (probably partially because of there being no introduction), and not necessarily in a 100% good way (it may be bordering on "too much noise", although it might be perfectly fine given an accompanying game/movie/introduction). I hear an electric sound twisting with other soft sounds (distantly similar to a car horn)... never heard that before. Sounds like it would be good in a battle scene/game.

 

Overall - nice work! Some of the songs/tunes/loops/(whatever) need or could use extensions, and the endings of a number of them are weak.

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Yeah, I was never very good with endings... especially since all the songs I compose generally are designed to loop, as if they were to debut in a Video Game ^^;

 

Thanks for the input!

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