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SuperKuddlor

Game project

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Anybody interested in a game project.

I really can't work alone because I'm too lazy to build a stable engine that is complex. I have built some engines that work, but they're simple and wouldn't really give much profit or a good start on Kickstarter. It would have to be a blast, so that's why I'm searching for tools and pieces of code to learn from.

 

Does anyone know of some good tools without limitations? I heard of Clickteam Fusion which is the next generation of Multimedia Fusion 2 which is awesome, but it has iteration which is the part that I love, unlike the older versions, but the restrictions block so much and I need to buy the whole full version, but you know, I have no money. Cracking is not an option for me because it's a sin, there are viruses and when my temptation overflowed me, I found out there's no crack for it.

 

I went to pursue open source software, but what I hate is when they make it GPL licensed because then whatever you do with those GPL licensed tools, you have to license it to GPL too and release the whole source code of everything and thus making your project totally improfitable. So I found out SDL where I have to do bare C++ programming with that library, but there's no such a good video tutorial about platformers except for SDL 1.2 which is LGPL licensed and that's why I don't wanna use it. SDL 2.0 is licensed with zlib or png license, I don't remember exactly. Welp, I gotta start from using just documentation and a general tutorial.

 

So how would this go. I host a join.me session. It's like, I run a program called join.me and you click a link I share with you. A flash player opens and you see my screen. Then we open Skype and we talk together :) You see what I'm doing on the screen and you don't need to install anything. I talk about things that I'm coding and then someone of you eventually corrects my mistakes and there we go :) I mean, you don't really have to know all that, but at least if you're persistent and present in my session, that gives me inspiration. Friends are inspiration! ^w^ So waddya say?

 

If you want, I can provide download links for my previous simple game projects just so you know what I'm capable of doing. Games mostly won't have all sprites because I didn't have time, but the ideas, mechanics, music and background graphics are my good sides.

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Making a game requires a lot of time and effort, which many of us don't really have to spare.  I've tried a few times to work on games with people from this forum and they never worked out.  The last one was partly my fault for failing because it was hard to work on writing a story to give the setting of a potential game world when the likelihood of anything coming of the game was low and I had other writing projects to work on, namely one that is now being published in a convention anthology and another that I'm trying to get polished enough to query literary agents.

 

My wife has, however, convinced me to finish the story I began for that game project, so my "few days" is more like a year later.  Though, I don't really feel like committing to a game project that is going to have to rely on me to push it forward, as I already have a lot I'm responsible for.  It would also help if the game dev had a definitive goal in mind, especially one that was more than help the dev get more experience in making games.

 

Myself and others have interest in making games, but that doesn't get a project very far.  Starting by asking if people are interested isn't exactly the best way to get collaborators--you ask if they are interested in a specific project you just spent time describing.

 

So I recommend trying again, except provide a proposal for the project that states what the finished game will look like (so type of game, what sort of art and music assets are required, platform, etc) with as much specificity as possible.  Then list the challenges you foresee and how they will be addressed.  And then provide a rough time frame for the process, what positions are needed (artist, writer, programmer, etc.), team structure (such as whether everyone is working directly under the lead dev or if there are sub-teams, such as an art team and a programming team that have heads who report to the lead dev), and what you hope to do with the finished game.

By doing this you can prove to us who have interest, but are hesitant, that you have a plan and are willing to put in the effort to make this work.  I was able to convince the honors project selection team at my undergrad university to allow me to write three connected short stories instead of a research paper for my honors project because my prospectus proved to them that I knew what I wanted to do, that I was aware of the challenges I would face and had a plan to deal with them, that their potential concerns were being addressed, and that it would be just as academically rigorous as a research paper.  So your job is to do something similar and convince us that we should join you in making a game.

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That was a long text, but I read it.

My idea of how it can begin is this:

 

First, I gather up people to watch me on join.me. They click on a link and in their browser, a flash player opens with my screen displayed as I show things. At the same time, I use Skype with them so we can all talk. I explain how the engine of the program I'm working in works and how my engine works too. Then I get suggestions how something should go. That's how I get inspiration and the feeling that I'm not alone and therefore, there's no way to procrastinate.

 

Later on, when there's need for sprites, sound effects and graphics, I'll ask. I have an empty forum in which we'll work and share stuff.

 

I currently have 2 projects:

 

Young Zemlians:

Gameplay: Mixture of Super Mario, Minecraft and Team Fortress 2.

Genre: 2D adventure action platformer

Engine: In experimental state. Engine not decided yet.

Short story: Furries, semi-furries and humans live on planet Zemlia. The variety of Zemlians is large by species, personality, liking, view on the world and etc.. Humans bully furries thinking they're unoriginal. A corrupt human cop invents soap machines (reference to SOPA) to wipe out all nerds, fan workers, hackers, disabled people and hybrids; basically anyone who would like to do something in their lives. Semi-furries don't care too much because there's been so many wars about tolerance. All until they realize that the corrupt cop made a law that Zemlians aren't allowed to fix devices if the End-User License Agreement forbids tinkering. Few young Zemlians were jailed. A foxcat named Turag gathers up a little team to free the innocent Zemlians as well as change the laws and stop the one who started it all.

 

Me the Player:

Genre: MMO 2D simulation platformer

Engine: In experimental state.

How it works: You draw yourself in the game by making your own sprites. You define your abilities and etc. You make, play and share levels online (and offline). All blocks, backgrounds, scripts and entities are customizable for each level. You can play with friends and build levels or even a world together.

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The only thing I can do is make games with JavaScript. I have 2 examples for now:

 

http://painitegames.com/games/list/proto_craft3ds/

http://painitegames.com/misc/temp/platfermerer/

(oh btw they are blurry, but that's because I didn't fix the thing for non-3ds browsers to ignore blurring when stretching an image. on a 3ds it would be solid pixels)

 

Those games are kind of glitchy, but that's because it's created for the Nintendo 3DS internet browser (that's a really horrible browser, there's literally like 1or 2 or no competitions in the whole world, and decreasing). They aren't slow on the 3DS though, they should be just about the same speed as a computer, just the screen gets updated less.

 

I don't know if JavaScript is useful though. If it is then I'm sure there's free stuff somewhere. If it's not, they I can probably make something to make making games easier. As long as if it's for a PC, and not for the 3DS internet browser.

Edited by Hybrilynx

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