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Nathan's Quest - RPG in development by Nathan Karr

RPG possum fantasy

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#21 Nathan of the Little Paws

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Posted 18 January 2016 - 01:57 AM

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Beating this robot grants Shoop Man the ability to shoot slices of toast at high velocities.

 

Anyone have any suggestions for more boss robots?


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#22 Joshua Reynard

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Posted 18 January 2016 - 02:00 AM

bmEHmeP.png

 

Beating this robot grants Shoop Man the ability to shoot slices of toast at high velocities.

 

Anyone have any suggestions for more boss robots?

Some sort of spoof on the FNaF animatronics, maybe? Or the Internet/furry fandom's "interpretations" thereof?



#23 Nathan of the Little Paws

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Posted 18 January 2016 - 02:55 AM

Some sort of spoof on the FNaF animatronics, maybe? Or the Internet/furry fandom's "interpretations" thereof?

 

Some sort of robot boss visually inspired by an animatronic animal could have potential. Any ideas for things like a species, a silly name ending in -Man or -Woman, or a special attack for it to use?


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#24 Joshua Reynard

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Posted 18 January 2016 - 05:15 AM

Some sort of robot boss visually inspired by an animatronic animal could have potential. Any ideas for things like a species, a silly name ending in -Man or -Woman, or a special attack for it to use?

Well, if you want a blatant parody of FNaF, the animal species in that game were a fox (Foxy), a chicken (Chica), a rabbit (Bonnie), and a bear (Freddy). (Not counting Balloon Boy, unless you count humans as "animals".) But if you want to avoid being too close to the FNaF games, you could go with a wolf, a cat, a lion, a monkey, a gorilla, or a human, just to name a few. (All of those have been done before by various pizza restaurants.)

 

If you go with a lion, then Lionman would be a good name, as well as being a Mumford and Sons reference. Or if you choose a human, then maybe Humanman (just because of the sheer stupidity of the name)?

 

As for an attack, throwing its head (Golden Freddy in FNaF 2), biting the enemy's head (Golden Freddy in FNaF 4), or slapping the player really hard (Chuck E. Cheese in this video) are all options. Or maybe something involving electric shock and a joke about faulty wiring?


Edited by Joshua Reynard, 19 January 2016 - 05:30 AM.


#25 Cobalt-Lukather

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Posted 19 January 2016 - 05:30 PM

a fight against a broken robot may have shocking conclusions *ba dum tss*

 

i think Humanman would be pretty funny. especially if it was a robot that is completely convinced it is a human. or go with a pirate fennec fox whose attitude is giant in comparison to his /her tiny body and is a clear fanboy of a certain animatronic.

 

you could always go with an MLG parody. such as a Shrek rip-off that sings a parody of Red's song "Already Over" (as Already Ogre). or better yet, a raging 13 year old kid that screams annoyingly and smashes everything and throws Xbox controllers and broken Call of Duty disks at you.



#26 NarnianKnight

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Posted 30 January 2016 - 08:44 PM

a fight against a broken robot may have shocking conclusions *ba dum tss*

 

i think Humanman would be pretty funny. especially if it was a robot that is completely convinced it is a human. or go with a pirate fennec fox whose attitude is giant in comparison to his /her tiny body and is a clear fanboy of a certain animatronic.

 

you could always go with an MLG parody. such as a Shrek rip-off that sings a parody of Red's song "Already Over" (as Already Ogre). or better yet, a raging 13 year old kid that screams annoyingly and smashes everything and throws Xbox controllers and broken Call of Duty disks at you.

LoL cool!



#27 Nathan of the Little Paws

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Posted 31 July 2016 - 11:53 PM

It's been a while since I updated you guys on my game so here are some more development screenshots.

 

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#28 BJbear2001

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Posted 04 August 2016 - 03:48 AM

I am intrigued. Is this game going to be a flash game? Will it be available to all computer users?

#29 Nathan of the Little Paws

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Posted 04 August 2016 - 12:41 PM

I am intrigued. Is this game going to be a flash game?

 

Nope.

 

Will it be available to all computer users?

 

The engine I use runs on Windows, Mac, and Linux at least I'm pretty sure. Less sure about Mac OS so it depends on your computer.

 

It's also possible to port it to android phones, but I don't want to do that for a demo and would want to give it as thorough a bug testing as I could first.

I am intrigued. Is this game going to be a flash game? Will it be available to all computer users?

 


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#30 BJbear2001

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Posted 04 August 2016 - 12:51 PM

This looks like a nice, low weight, game. It would be fun to play over android.

#31 Nathan of the Little Paws

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Posted 12 August 2016 - 02:00 AM

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Tileset as of this posting. I'll continue adding more as needed.


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#32 Nathan of the Little Paws

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Posted 15 August 2016 - 12:03 AM

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An in-joke for those familiar with the history of the engine I'm using.

 

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The exterior of the first villain's castle.

 

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Interior of my main character's house. I'm considering removing the studded floor and just placing some extra bricks in that room instead, possibly some other items.


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#33 Nathan of the Little Paws

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Posted 20 August 2016 - 12:59 AM

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Where else would heroes needed to fulfill a prophesy hang out? In this case, there's two each to fill each needed position in the party and probably several more in the world who could qualify for these roles.

 

I had initially thought about placing these heroes around the world on different maps trying to achieve their own ends, but I didn't want it to be too much easier to get, say, the green wolf than the gray one and have people be disappointed with the more difficult option.


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#34 Nathan of the Little Paws

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Posted 28 August 2016 - 03:34 AM

Only one person even showed up at the local furmeet aside from myself (another couple of furries came and looked for me but didn't see me). Apparently they came last week; if anyone told me it was something other than the last saturday of the month then I forgot when that car hit me.

 

So anyway, while I was waiting around and talking with this one other furry (who was familiar with the engine I'm using) I drew the eight playable characters, first villain, and Minkshake. Here are the pictures in the order that the characters were made up:

 

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The last three can be shuffled slightly depending on whether you count Nathan Possum as a different character from Nathan Dormouse. Nathan Dormouse precedes Baron Humerus but Minkshake precedes Nathan Possum.


Edited by Nathan of the Little Paws, 28 August 2016 - 03:36 AM.

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#35 Nathan of the Little Paws

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Posted 04 September 2016 - 05:10 PM

Progress very small, but still extant.

 

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I started replacing Nathan's generic spells like Magic Missile and Healing with candy-themed ones like Rock Candy and Bubblegum Bandage.

 

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I now have two of the eight robot minibosses for the second act of the game. This is Birthday Man (an animatronic running around in his Birthday Suit). He was an entertainer at a pizza parlor, but the place became run down and he went crazy (then evil). Upon defeating him, a new restaurant opens on the location to sell some healing items to the party and other friendly NPCs move in.


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#36 SuperKuddlor

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Posted 27 September 2016 - 09:53 PM

Wow so many updates, buddy. That's so awesome! :D

 

I like it how you put text on each tile. It's like a robot is playing the game. It wouldn't know what's a wood if it didn't say wood and it wouldn't know what's a chest if it didn't say chest. XD



#37 Nathan of the Little Paws

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Posted 29 October 2016 - 04:07 AM

No significant progress on Nathan's Quest recently, hence the lack of activity in this thread. However, I did spend 50 minutes throwing together something for Halloween.

 

Link here: http://www.slimesala...me.php?p=125232


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#38 BJbear2001

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Posted 30 October 2016 - 02:12 AM

No significant progress on Nathan's Quest recently, hence the lack of activity in this thread. However, I did spend 50 minutes throwing together something for Halloween.

 

Link here: http://www.slimesala...me.php?p=125232

Ha! I get the pun! Very punny!



#39 Nathan of the Little Paws

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Posted 30 November 2017 - 10:27 AM

It's been quite a while since I've updated you guys on Nathan's Quest, hasn't it?

 

Well, the computer I was making it on died.

 

Fortunately, unlike with its predecessor Nathan Is Great.RPG, I managed to put a copy of it in my DropBox. Those of you who know my DropBox folder have actually had a playable demo available for something like two and a half months and didn't even know it~

 

The game is super far from completion, despite its intended final length being so short. Hopefully I can resume work on this fun little project soon, because it is a game I want everyone to see through to the end!


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