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Kail's Music Gallery.
» Check it out--especially if you're a fan of Video Game loops!
02-08-2010, 08:48 AM
Post: #1
Kail's Music Gallery.
http://christianfurs.net/gallery/v/kail200x/

Find something you like, comment and critique. Tell me how I can improve. :3

Thanks,
Kail

There is no high mountain, nor low valley, that can stand against the Prophetic Word of Christ.

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02-08-2010, 01:50 PM
Post: #2
RE: Kail's Music Gallery.
It drips from the spring of the awesomesause Smile

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For I know the plans I have for you, declares the Lord, plans for welfare and not for evil, to give you a future and a hope. -- Jer 29:11
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02-08-2010, 03:27 PM
Post: #3
RE: Kail's Music Gallery.
XD; Aw shucks, Wolfin.

There is no high mountain, nor low valley, that can stand against the Prophetic Word of Christ.

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02-15-2010, 05:46 PM
Post: #4
RE: Kail's Music Gallery.
bump.

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02-16-2010, 02:52 PM
Post: #5
RE: Kail's Music Gallery.
I went through what you've got and commented on each of them. Note I don't know any of the [musical] references you referred to, so to me it's all 100% new music (exception: in Dramatic Scene).

Mock Rockman: Very interesting. Seemed like it was missing something, or like it would do well accompanying a segment in a movie. Sounded good, though.

Mochizuki Serenade: Peaceful, with hints of "events"/"action". Enjoyable.

Dramatic Scene: The beginning sounds familiar... it also sounds stressed (as in, tense music/emotions) Tongue Ended abruptly, sounded like it could use a continuation/segment.

The Prelude: Nice and light, but the sounds that start almost mid-way through get a bit annoying in how they fade in from nothing every time. On the other hand, neat effects Smile Like Dramatic Scene, sounds like you end it randomly (as in, there should be a "finale" of the sounds).

Paradise of the Future: Beautiful! Sounds like an awesome piece of music to work/play to. Has beautiful sounds with a sense of a mission, small amounts of tension, and a good ending. It sounds like you could continue it for another minute, using the current ending as a "low point" in action/tensity, then escalating into something big again before finishing similar to how you have it now. Overall, enjoyed it very much Smile

Battle of the Unsung - Unsung Darkness Remix: Very "action-packed", it contains the "changing action" I'm trying to describe in Paradise of the Future. Although it's not my favourite (in the sense of 'not my flavour', not that it's 'not a good song'), it shows the good quality elements I think the previous ones I've commented on so far are lacking.

Battle of the Unsung (2) - Very nice addition at around 20 seconds in. I like how you've got varying loudness at different times. Great beat to it! Not too bad of an ending. Also, although it may be because I've just listening to 2 variants of the same song, it sounds like you need more variance in the main tune (I have no idea how to describe it, but it has a few different notes -- long-medium, long-low, 2 higher (short-long), same long-low, 3 more in escalating pitch that are higher than all the others and all shorter, followed by 2 in the same pitch range in continual pitch-decline... if that helps any Big Grin) It just sounds like that is repeated to death, even though the entire thing might be shifted in pitch. Especially near the ending, it'd be good to have a significant variation.

FL - Dissonance (OR) - I like the extra beats 45 seconds in. Very good, I could definitely listen to that multiple times. However, the ending is weak, just trailing off... like an unfinished sentence.

FL - Quest Battle (no intro) - Wow Exclamation Very intense (probably partially because of there being no introduction), and not necessarily in a 100% good way (it may be bordering on "too much noise", although it might be perfectly fine given an accompanying game/movie/introduction). I hear an electric sound twisting with other soft sounds (distantly similar to a car horn)... never heard that before. Sounds like it would be good in a battle scene/game.

Overall - nice work! Some of the songs/tunes/loops/(whatever) need or could use extensions, and the endings of a number of them are weak.
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02-16-2010, 07:17 PM
Post: #6
RE: Kail's Music Gallery.
Yeah, I was never very good with endings... especially since all the songs I compose generally are designed to loop, as if they were to debut in a Video Game ^^;

Thanks for the input!

There is no high mountain, nor low valley, that can stand against the Prophetic Word of Christ.

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06-13-2010, 03:27 PM
Post: #7
RE: Kail's Music Gallery.
Dude! You are amazing! O_O I'm jealous... ;___;

Great work all in all! ^_^
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